Card Name: Inferno Spirit Card Type: Minion Keyword(s): Fire, Spirit Discipline Requirement(s): Mystic (1 or greater), Mystic (0 or greater) Resource/Maintain Costs: 2/2 Momentum: Negative Gametext: <Response> <Set> : Target Gladiator gains +1 <Attack Damage> <Response> <1 Resource> : +1 <Attack Damage> (Repeatable 2) Flavor Text: none Illustrator: Michael Cunningham Card Set/Number: SotF 065 The Inferno Spirit is a flexible multi-role Minion. It can either assist a Gladiator, enhancing their Attack, or it can Attack on its own, dealing damage itself (at a cost).
Since it can use it’s first ability from anywhere, it’s a good idea to leave it in the Support Field, ready to boost one of your Gladiator’s Attacks when needed. It’s also a good idea to wait until the last moment to use the ability, in case your opponent does something to interfere with your Attack.
For its cost, it’s not a bad Attacker, either. Sending it to the Action Field and declaring an Attack, again it’s a good idea to wait to use it’s second ability until the last moment. Once you do, increasing it’s Attack by 1 or 2 is a great way to spend your Resources when you only have a bit left to spend.
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