Core Values & History
All Games Produced in the USA
We will always try to print and package all of our own games here in the United States. If a material or process is not available in this country, we will work to create a solution that will make it available. We will not outsource our printing and production to another country for our own brands/products. This means that we will have a much faster turnaround time for all of our products, from design to retail release. It also means that we will be helping to grow and sustain the gaming manufacturing industry right here at home. (NOTE: The current COVID-19 situation has created some gaps in production that may require solutions that go against this point for the short-term)
This is related to the first bullet point. By producing games here at home, we can have direct input into the production process, and ensure that we are providing the highest quality games possible.
Rated E (everyone)
We believe that gamers can have a tough enough time finding people who share their passion, and we don’t want anything to stand in the way of your ability to enjoy our games. While we will certainly release some products that might veer into the 13+ category, we will endeavor to keep our games as approachable as possible.
Healthy/Realistic Body Image
Let’s face it – Comic books, movies, etc. all tend to portray the human body in an idealistic (and often unrealistic) way. It is not healthy, and it is not what we want to encourage. We will always try to present the characters in our games in the most realistic way possible, and the artists we choose to work with will also share that vision.
I am serious about gaming!
So when I saw an opportunity to jump back into gaming with “Ophidian 2350”, I jumped in with both feet. Together with one of my best friends of more than 12 years, we started Hack and Slash Games to make great games!
Actions speak louder than words, so here is the proof.
We have invested in the purchase of over one million dollars worth of “Fleer Entertainment” Ophidian 2350 product. Over EIGHTEEN THOUSAND pounds of cards (packs, boxes, starter sets, boosters, displays, etc. etc.) have arrived in our Texas holding facility while we build momentum for the relaunch of this game.
Along time ago in a galaxy far away… A geek’s paradise was born!
It was the year 2003, when I opened up Middle Earth, a place where I attempted to turn everything I thought was cool into an income stream. It was a hybrid store that had comics, manga, computer games (LAN center), X-boxes, card and board games, specially energy drinks and caffeine lased food! We had a back room where folks could play games, and run tournaments. We also did “bootleg theater” with projectors and fresh popped corn. In many ways we were cutting edge, with a 10 MEG fiber pipe when the average LAN center only had a single T1 (keep in mind this was 2003, when AOL was still popular). We had a one mile WiFi access point that we used to resell internet access like a private ISP. We performed computer repair, and had hosted Counter Strike servers (killerzoo.com and killcrew.com) before valve/steam even existed. We held Lock-ins where up to 20 people stayed awake all night playing video games.
We sold Magic The Gathering and held tournaments on Friday nights, and even had our own MTG League. I wasn’t a huge MTG fan, as I felt it was more a game of luck that anything else so I was pretty excited when I heard about a new card game called Ophidian 2350, that was more dependent on strategy. The game came out to rave reviews, and I was one of the first stores to showcase the game, and really push it over MTG. The game did really well in our store, but died when the folks that published it (Fleer Entertainment) went bankrupt three months after the first print run. (This had nothing to do with the game, but rather the tanking of the baseball card market which was Fleer’s primary money maker.) The game disappeared off shelves, and no one was able to order any more of it.
I’m a geek and proud of it!
I kept up with the creators of the Ophidian 2350 game and would check on their original website from time to time to see if they ever planned on bringing the game back. There was some light discussion on their website at the beginning of 2014 about bringing the game back but nothing really happened, so I just filed the notion and went about my businesses.
Then one night I was bored and started surfing eBay for collectibles and saw someone selling large quantities of the game. This perplexed me, so I contacted the seller to get more details and found out he had over 10 pallets of the game. A light bulb went off. If the creators of this game wouldn’t or couldn’t bring it back, then I would. I contacted the creators of Ophidian 2350 and after a long back and forth with lawyers I was eventually able to procure a five year license to bring the game back to market. My intention is to bring back the game and use crowdfunding to generate the second and third expansions which were never printed by Fleer.
AND since I’m having to do the research on printing and marketing, I figured it’s time for another business venture where I turn everything I think is cool into an income stream!
Together with one of my former employees, we started Hack and Slash Games and the rest if this story is still being written!