Card Name: Mega-Ram Boost Card Type: Pump Keyword(s): Hardware, Memory Discipline Requirement(s): Tech (1 or greater) Resource/Maintain Costs: 1/1 Momentum: Positive Gametext: Plays only on Constructs or (Tech) Gladiators +1 Max Hand Size Flavor Text: Data storage units which act as additional backup memory banks are often planted inside enhanced brains for increased performance Atribute Modifiers: none Illustrator: John Moriarty Card Set/Number: SotF 113
Who doesn’t like having extra options? More cards in hand means more options. Anything that increases your Max Hand Size means that whenever you reconcile your hand, you get extra cards. This is important to remember for two reasons:
- Hand size is only checked when you Refresh it. This means that if the card that gives the modifier is lost, you still get to keep the extra card(s) you drew.
- Timing is everything – During the Breather, you Refresh your hand BEFORE you need to pay the Maintain cost on pumps like this one. So, if you prefer to keep the additional resource by not paying Mega-Ram Boost’s Maintain cost, that’s fine… you’ll still have that extra card. If things are looking tight before the 4th Wave, that extra resource might come in handy! (of course, if the game does go to a 5th Wave, you’ll wish you’d kept it… so be careful!)
Mega-Ram Boost is cheap, has very low requirements to play, and is worth adding to nearly any Tech deck. Future releases will check Max Hand Size for other effects, so this card might even become more useful.