Ophidian 2360: Survival of the Fittest – Awaiting a Response…
Welcome to today’s installment of the preview for our Kickstarter campaign for Ophidian 2360: Survival of the Fittest!
Today’s preview will focus on that other bit of timing… Responses! But first… At the head of this article, we have the new “Pol-Tec Bladebot,” a new Tech Minion illustrated by Michael Cunningham. Ignore this Minion at your peril, he can do a lot of damage if left unchecked!
Now back to Responses: Currently in the game, there are three kinds of responses, outlined below:
From the Ophidian rules:
In addition to + and – actions there are Responses which do not cause Momentum to change but instead act as brief interruptions. OR – Offensive Response (must have Momentum to play) DR – Defensive Response (playable only when a player does not have Momentum). R – Response (playable any time as defined by the card or ability as a reaction).
In Ophidian moving forward, all responses will be labeled as Response with a single icon. Having three types of Responses was needlessly complicated, and led to more misplays than if there were only one type. Now, if there are limits on when a card or action can be played, those limits will be part of the card/ability’s text. Here’s how they will appear*:
In Ophidian 2350, there is also a “PASS” ability. which translates to a negative (–) Momentum ability that also counts as a Pass. (for the purposes of ending the current Wave.) Previously, they appeared like this:
In Ophidian moving forward, this ability will no longer appear. These sorts of abilities will simply use a negative (–) Momentum symbol and the text of the ability will mention that it also counts as a “Pass” for the purposes of ending the current Wave.
We give a little, and we take a little away… but in this case, it will make things more streamlined for easier play!
*Note that card images are not final.
Enter the Arena!
Learn to play Ophidian 2360, and crush your opponents!