Ophidian

Reinforcements: Evolved

As we get closer to the launch of Ophidian Arena, we wanted to take a moment to show one of the significant updates to the game. Reinforcements have always been a part of the Ophidian universe and game, but their role has always been somewhat muted and unimpressive. After countless hours of playtesting and design…

Read More

Cyber Monday 2018 – Ophidian Arena pre-orders, and more!

This Cyber Monday, we are offering our next big release, Ophidian Arena, as a pre-order.  We’re in the middle of printing the revised rulebook, additional cards, and new box (seen below with our unboxing video). Shipping in late December 2018 through January 2019, Ophidian Arena will enhance the ability to play with 3-4 players, as…

Read More

April, 2018 – Letter from Robert

Hello everyone, this is Robert Shofkom of Hack and Slash Games. On this April Fools’ Day, we initially wanted to post a clever prank or joke, but decided that it was time to level with our fans, and start to give some peeks and what we’ve got going on. StoneMaier Games puts out some great…

Read More

Elemental Energy

Card Name: Elemental Energy Card Type: Quick-Hit Keyword(s): Conduit Discipline Requirement(s): Mystic (3 or greater), Mystic (1 or greater) Resource/Maintain Costs: 6/- Momentum: Negative Gametext: All <Warrior> Gladiators Unset All <Tech> Characters take 1 <XDMG> All <Mystic> Characters Heal 1 wound All <BioGen> Characters Set All <Summoner> Characters Retreat Each player may draw 1 card for each <Psionic> Gladiator they control…

Read More

Mega-Ram Boost

Card Name: Mega-Ram Boost Card Type: Pump Keyword(s): Hardware, Memory Discipline Requirement(s): Tech (1 or greater) Resource/Maintain Costs: 1/1 Momentum: Positive Gametext: Plays only on Constructs or (Tech) Gladiators +1 Max Hand Size Flavor Text: Data storage units which act as additional backup memory banks are often planted inside enhanced brains for increased performance Atribute Modifiers: none Illustrator: John Moriarty Card Set/Number: SotF…

Read More

Contentious Barrier

Card Name: Contentious Barrier Card Type: Pump Keyword(s): Utility Discipline Requirement(s): Universal (2 or greater) Resource/Maintain Costs: 3/- Momentum: Response Gametext: Target opponent must pay for this card As a -, target opponent may Destroy this card and gain (4). Flavor Text: “We’re gonna build a wall to keep those Dracs out! It’ll be huge!” – Gerald Grunt, Vanguard Order Chief…

Read More

Epic Warrior

Card Name: Epic Warrior Card Type: Pump Keyword(s): Utility Discipline Requirement(s): Universal (3 or greater) Resource/Maintain Costs: 2/1 Momentum: Negative Gametext: Response – When Pumped Character Sets to Attack : Gain (3) (or (4) if Pumped Character is a Legend) Flavor Text: none Atribute Modifiers: none Illustrator: Zhenya Chung Card Set/Number: SotF 140   Do you like resources?  Do you like extra resources?  This…

Read More

Major Update!

As this weekend’s retail store splash continues, we wanted to release some important information to you… we’re updating the Ophidian 2360 rules a bit. While playtesting some balance adjustments for tournament play, the feedback on one particular rule was so strong that we decided to incorporate it into the regular rules of the game.  (there…

Read More