Strategy Session - Mega-Ram Boost

Mega-Ram Boost

Card Name: Mega-Ram Boost
Card Type: Pump
Keyword(s): Hardware, Memory
Discipline Requirement(s): Tech (1 or greater)
Resource/Maintain Costs: 1/1
Momentum: Positive
Gametext: Plays only on Constructs or (Tech) Gladiators +1 Max Hand Size
Flavor Text: Data storage units which act as additional backup memory banks
are often planted inside enhanced brains for increased performance
Atribute Modifiers: none
Illustrator: John Moriarty
Card Set/Number: SotF 113

 

Who doesn’t like having extra options?  More cards in hand means more options.  Anything that increases your Max Hand Size  means that whenever you reconcile your hand, you get extra cards.  This is important to remember for two reasons:

  1. Hand size is only checked when you Refresh it.  This means that if the card that gives the modifier is lost, you still get to keep the extra card(s) you drew.
  2. Timing is everything – During the Breather, you Refresh your hand BEFORE you need to pay the Maintain cost on pumps like this one.  So, if you prefer to keep the additional resource by not paying Mega-Ram Boost’s Maintain cost, that’s fine… you’ll still have that extra card.  If things are looking tight before the 4th Wave, that extra resource might come in handy!  (of course, if the game does go to a 5th Wave, you’ll wish you’d kept it… so be careful!)

Mega-Ram Boost is cheap, has very low requirements to play, and is worth adding to nearly any Tech deck.  Future releases will check Max Hand Size for other effects, so this card might even become more useful.

How about you?  What do you think?  Comment in our BGG Page or on our Facebook page!

 

 

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