Strategy Session - Clairvoyant Orb

Clairvoyant Orb

Card Name: Clairvoyant Orb (Unique)
Card Type: Pump
Keyword(s): Relic
Discipline Requirement(s): Psionic (2 or greater)
Resource/Maintain Costs: 5/Cannot Be Maintained
Momentum: Negative
Gametext: Unset Gladiator only
+3 Max Hand Size
Flavor Text: This artifact seems both ancient and advanced
Atribute Modifiers: -2 Rage, -1 Attack Damage, +1 Defensive Damage
Illustrator: Dimas Wijil
Card Set/Number: SotF 078

 

How does this one work?

Let’s start with the obvious stuff… if you put it on your Gladiator, they let you draw more cards, Rage easier, and add Defensive Damage, all for a slight reduction in Attack Damage.  Paying 5 Resources to get 3 extra cards on your next turn isn’t so bad.  Remember, you draw cards during the Regenerate Step, and this card doesn’t go away until the Maintain Step!

In a pinch, this card can help to stifle an opponent’s Attack a bit, and if you can finish off the Gladiator it’s on before the Breather, you won’t have to worry about giving them extra cards!

When paired with other cards that affect your stats, this card can really add some extra punch!

Finally, it’s Unique, so sometimes playing this makes sense just to prevent your opponent from playing theirs!

How about you?  What do you think?  Comment in our Forums or on our Facebook page!

 

 

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