Ophidian

Elemental Energy

Card Name: Elemental Energy Card Type: Quick-Hit Keyword(s): Conduit Discipline Requirement(s): Mystic (3 or greater), Mystic (1 or greater) Resource/Maintain Costs: 6/- Momentum: Negative Gametext: All <Warrior> Gladiators Unset All <Tech> Characters take 1 <XDMG> All <Mystic> Characters Heal 1 wound All <BioGen> Characters Set All <Summoner> Characters Retreat Each player may draw 1 card for each <Psionic> Gladiator they control…

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Mega-Ram Boost

Card Name: Mega-Ram Boost Card Type: Pump Keyword(s): Hardware, Memory Discipline Requirement(s): Tech (1 or greater) Resource/Maintain Costs: 1/1 Momentum: Positive Gametext: Plays only on Constructs or (Tech) Gladiators +1 Max Hand Size Flavor Text: Data storage units which act as additional backup memory banks are often planted inside enhanced brains for increased performance Atribute Modifiers: none Illustrator: John Moriarty Card Set/Number: SotF…

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Contentious Barrier

Card Name: Contentious Barrier Card Type: Pump Keyword(s): Utility Discipline Requirement(s): Universal (2 or greater) Resource/Maintain Costs: 3/- Momentum: Response Gametext: Target opponent must pay for this card As a -, target opponent may Destroy this card and gain (4). Flavor Text: “We’re gonna build a wall to keep those Dracs out! It’ll be huge!” – Gerald Grunt, Vanguard Order Chief…

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Epic Warrior

Card Name: Epic Warrior Card Type: Pump Keyword(s): Utility Discipline Requirement(s): Universal (3 or greater) Resource/Maintain Costs: 2/1 Momentum: Negative Gametext: Response – When Pumped Character Sets to Attack : Gain (3) (or (4) if Pumped Character is a Legend) Flavor Text: none Atribute Modifiers: none Illustrator: Zhenya Chung Card Set/Number: SotF 140   Do you like resources?  Do you like extra resources?  This…

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Major Update!

As this weekend’s retail store splash continues, we wanted to release some important information to you… we’re updating the Ophidian 2360 rules a bit. While playtesting some balance adjustments for tournament play, the feedback on one particular rule was so strong that we decided to incorporate it into the regular rules of the game.  (there…

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Blighted Blade

Card Name: Blighted Blade Card Type: Pump Keyword(s): Demonic Discipline Requirement(s): Summoner (2 or greater) Resource/Maintain Costs: 5/Cannot Be Maintained Momentum: Response Gametext: Plays on target non-Spectral Gladiator when it takes 2 or more <ADMG> When Pumped Gladiator Attacks, owner of this card chooses the target of the Attack. Flavor Text: none Atribute Modifiers: -1 Life, +5 Rage Illustrator: Alexander Kozachenko Card Set/Number:…

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Paranoid Persecution

Card Name: Paranoid Persecution Card Type: Quick-Hit Keyword(s): Dracyyr Discipline Requirement(s): Psionic (2 or greater) Resource/Maintain Costs: 6/N/A Momentum: Negative Gametext: Each player must Set X Gladiators they control, where X = 1 + the number of Dracyyr in play. For each Gladiator that a player cannot Set, that player must deal 1 <XDMG> to a Gladiator they control. Flavor…

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Clairvoyant Orb

Card Name: Clairvoyant Orb (Unique) Card Type: Pump Keyword(s): Relic Discipline Requirement(s): Psionic (2 or greater) Resource/Maintain Costs: 5/Cannot Be Maintained Momentum: Negative Gametext: Unset Gladiator only +3 Max Hand Size Flavor Text: This artifact seems both ancient and advanced Atribute Modifiers: -2 Rage, -1 Attack Damage, +1 Defensive Damage Illustrator: Dimas Wijil Card Set/Number: SotF 078   How does this one work? Let’s…

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